Creps House

Buy, Bid & Sell

Project Overview

 

Project Scope

Responsive & Desktop E-commerce website

Tools

Figma & Adobe Illustrator

Role

UI & UX Designer

Timeline

80 Hours over 2 Weeks

Brief

The task for this project was to design a responsive website for buying and selling trainers. The platform had to very simple but also have key features that will help the product to reach our target audiences.


 

Problem

As the E-commerce industry grows, more people want to benefit from this. Many have Trainers that they don’t wear, instead of having to throw them away, they can use the Creps House platform to sell to those who might be interested.

 

Proposal

To create an E-commerce platform that will give users the choice of selling, bidding or simple buying Trainers. Users will have the choice to turn their passion into a side business for free on Creps House

 

Design Process

 

1 Empathize

Researching will help to dive deeper into my understanding of potential users - not only their frustrations, but also their hopes, limitations, reasoning and goals. It will help to create solutions in later stages. In order for the project to stay on track and better guide the consistency of the design later, a research plan is vital for this phase.

Research Plan

Research Goals

  • Users having clear ways of locating specific products.

  • Ability to upload images for the trainers they will sell.

  • Having an efficient means of purchasing one or more products.

  • Steering customers towards popular products.

Assumptions

  • A lot of E-commerce platforms are allowing users to become sellers on their platform.

  • More people ordering online compared to pre-pandemic.

  • People who enjoy online shopping are in favour of selling online too.

  • Arranging home viewings, locating nearby schools can feel like an additional part-time job when users are house hunting.

  • More online presence.

Methodologies

Secondary Research:

  • Market Research: To understand the E-commerce industry and it’s growth throughout the year.

  • Competitive Analysis: Learn about potential competitors and how they are meeting their users needs, as well as their strengths and weaknesses.

Primary Research:

  • User Interview: In order to understand people’s experience with online shopping and selling their items online

Secondary Research

Market Research

Understanding the market is very important in order to get the big picture. Market research will help get a sense of what we know and what we don’t know. As well as, who the users are, what recent trends and news are. The information I gathered from the market research will enable me to frame user persona and ask important questions in primary research.


Marketplace

  • Mobile shopping will account for more than 70% of total shopping in 2021.

  • The E-Commerce industry in the UK is increasing faster than any other industry.

Overall: Selling online is growing, more people are creating their own businesses. People can start targeting customers in a specific region and start selling. The Digital Marketplace is booming due to the pandemic.

Demographics

  • Age range from 18 to 35 are more likely to sell items online and turn it into a profitable business.

  • Millennial shoppers are tech-savvy and better informed than the last generation. They see things in a different light to the previous age of buyers. It is set to re-orchestrate the rules of the play in the market, especially for the retail business.

Overall: Gen-Z and Millennials enjoy digital marketplace such as Etsy and Depop.

Consumer’s Behaviour

Since the pandemic, many people lost their jobs and have been looking for other incomes to support their needs.

  • About a third of adults say they have ordered or sold items online from a website or an app since the pandemic.

  • More people have been spending time online either to purchase items or open up an online business.

  • E-commerce industry as jumped to $26.7 Trillion since COVID-19.

  • Businesses and consumers increasingly went digital, providing and purchasing more goods and services online.

  • E-commerce’s share of global retail trade has risen from 14% in 2019 to 20% .

Overall: Desire to shop and sell online is growing everyday, and consumers are loyal to their trusted retails.

Competitive Analysis

It is important to research our competitors, as their service will help me to gather more insights about their strengths and weaknesses. Furthermore, it will also help to identify any gaps in features that Creps House will need to address in order to stand out against our competitors. During my research, I analysed 3 direct competitors as shown below, they are providing the same type service as Creps House does.

Primary Research

User Interview

By understanding the market and potential users, it is time to dig in deeper and get real insights from our users by doing primary research.

Here’s an interview Guide I created to facilitate the user interview process, with 9 questions listed to invite the participants to share their experiences.

5 participants were interviewed about selling or bidding online (if they had any) and if they will use Creps House to buy or sell their trainers.


Assumptions Validated

  • People’s shopping experience has changed since the pandemic.

    Validated. Two users mentioned how they’ve become more interested in selling unwanted items online for extra cash. They don’t just want to spend money online but also make extra money.

  • People know about our competitors but find some of them too complicated.

    Validated. More people will like a simple platform where they can place bids.

  • More people are happy using online websites to sell items rather than throwing them away.

    Validated. People find it easier to sell online rather than face to face.

  • People are frustrated by the complexity of selling online.

    Validated. People want a platform that makes it easier to sell online.

  • People want trainers to be authenticated.

    Validated. People have had bad experiences buying items online. Some items don’t look the same as the image.

Empathy Map

To synthesise the qualitative data gathered from user interviews, I created an empathy map to identify patterns across users, uncover insights and generate needs.

  • Insights

  1. Users want to know popular brands that’s selling on the website.

  2. Users rely on recommendations from the website to see what’s selling the most.

  3. Users prefer real images rather than stock photos. It helps them to make a real decision if the item is in great condition.

  • Needs

  1. Needs to know the trainers they’re buying online are real.

  2. Needs his trainers to show so that people can purchase his trainers

  3. Needs to sell countless trainers instead of having to upgrade to a different account.

  4. Needs different brands on the website

User Persona

My research helped me gather important information about our potential users, as well as their goals and needs. The persona will help to represent key user segments. The person will solve important problems and also to address the major needs of the most important user groups. It is both fictional and realistic (thanks to research).

Here is Lucas, a 27-year-old Content Writer in London. He is a sneaker-head, who enjoys keeping trends with the latest trainers and is very serious about his passion. He wants to turn his passion into a side business.

The goals was to understand what type of users would sell on Creps House

2 Define

To solve the problem for Creps House, I have created a Point of View statement, which will allow me to form an idea in a goal oriented manner. The question ‘How might we’ will help to brainstorm in order to find solutions. The statements and questions below are formed based on the insights and needs I gathered in my Empath Map.

How Might We.

  1. How might we provide useful information for users to find the trainers they are looking for?

  2. How might we help users sell their trainers?

  3. How might we ensure sellers that their trainers will be seen by everyone else?

  4. How might we let users know which trainers are selling the most?


Product Goals

With the solutions that I gathered from ‘How Might We’ questions, I decided to list my project goals as a guidance for the future development of the product.

I summarised user goals from my user persona and empathy map, and established business goals based on our competitors.

Business Goals

  1. Charge fees once customer sell their trainers.

  2. Ensure sellers trainers are seen by everyone.

  3. Quick process to sell trainers.

  4. Show amount of trainers selling per brand.

User Goals

  1. To make extra money outside work.

  2. To build a reputation at selling great trainers.

  3. Pay less charging fees.

  4. Easy process to sell on the website.

Sitemap

After completing the product goals deciding on which features to include, I want to continue building up the structure using the sitemap. The sitemap helps to visualise the relationship between the content and examine the hierarchy.

Creps House is an upcoming E-commerce platform, I made sure of keeping the sitemap simple and straight to the point.

User Flow

I created a user flow to help me think through what actions users would take based on their feelings with the website. Here is the complete user flow.

3 Ideate

Based on the research and strategy I completed. It gave me a clear vision of how I wanted the product to look like. In order to ensure that the product looked visually appealing for our users, I decided to take vital steps for the design by sketching ideas first.

Wireframes

Sketching Low-Fidelity Wireframes

In order to help me sketch out my ideas, I created a UI Requirement Document with a to-do list for sketching the key screens identified in the user flow. I start sketching low-fidelity pages. Sketching always helps to examine my ideas before moving on to the next process.

Desktop

Responsive Mobile

Mid Fidelity Wireframes

Upon completing my visual direction of the layout, I started to add more details and precisions to the sketches by turning them into mid-fidelity wireframes.

Mid-fidelity wireframes always help me to focus on the visual consistency and hierarchy before applying styles. I tried to incorporate common design patterns that have been tested on my competitor’s website. I also included elements that directly address the user's goals, needs and motivations.

In order to ensure that users have a consistent experience across different devices, I created responsive wireframes for desktop and mobile.

Desktop

Responsive Mobile

High-Fidelity Wireframes

My next process was to design the high fidelity wireframes. I had to make sure that I was consistent with my designs, as well as typography and ensuring that the colours used for the design were accessible for all users.

Creps House Desktop High Fidelity

Creps House Mobile High Fidelity

Style Guide

I developed a visual style guide for Creps House. The style guide helped to serve as a guide for creative ideas and inspirations. I incorporated the logo design, typography, colour palette and imagery that brings the visual element to life.

Branding

To get a better understanding of the brand, I first created a mood board for inspirations around the attributes that summarised the product goals and features. I made sure to keep the number of attributes to bare minimum in order for Creps House to stand out from our competitors.

  • Creative

  • Minimalist

  • Sporty

Logo

I created several logos to help choose the right logo that will fit the brand the way I imagined it. I took inspiration from other known brands such as StockX. My goal was to keep the logo simple and be appealing enough to attract more users. I believe this logo reflects the brand value properly.

Logo

4 Prototype & Test

After I designed all the screens that are necessary for users to finish tasks, I linked those pages using Figma prototype and created a high-fidelity prototype for usability testing. Conducting usability testing using a high-fidelity prototype is useful for detecting issues in information architecture and flows that generate frictions for users.

Usability Testing


Prepare for the Usability Testing

Before I started testing, It was important for me to set up test objectives, subjects and tasks, which I believe will help me and the participants. Therefore, I wrote a usability testing plan to help define what and why the test is important.

I expect a 100% completion rate since the tasks are basic steps for an E-commerce platform. I do expect some errors because the prototype is not fully functioning and also users might take alternatives that have not been built up.

Conduct Usability Testing

I conducted in-person usability testing with 5 participants, and created transcripts based on my observation of their interaction with the prototype. I wrote down mistakes and confusions they expressed in the process. This transcript is a perfect for summarising the user’s patterns with the prototype.

Usability Test Results Summarised

  • Patterns

  1. 2-5 users tried to sign up instead of logging in.

  2. 4-5 users browse the homepage before they make any decision.

  3. 3-5 commented on why the buy or bid button was the same.

  • Insights

  1. The buy or bid button should be separate.

  2. Users want to know how to go back once they’ve completed their task.

  3. Users expect an automatic redirection to the Dashboard after selling or buying an item.

  • Recommendations

  1. Change the Buy or Bid button

  2. Add to Basket button for those buying items

  3. Have an About page

Prototype


Final Thoughts

Based on the final prototype I created, I believe my goals were met, I added features based on my user’s needs. Furthermore, I will be looking to continue iterating this project, as I believe there are many features that could benefit the platform but it’s also important to continue having user’s feedback. Their feedback will help me to continue building this platform in order to satisfy their needs.